Monday, 26 June 2017

Global Smart Wearable Entertainment Devices and Services Market to grow at a CAGR of 22.64% and 22.35% respectively during 2016-2020

ResearchMoz added Latest Research Report titled " Global Smart Wearable Entertainment Devices and Services Market 2016-2020 " to it's Large Report database.

About Wearable Devices

Wearable devices allow consumers to play virtual reality games, watch augmented reality videos, and listen to music. Individuals can also use these devices for measuring the distance traveled, calorie intake, and heart rate. These devices help in the prevention and control of many health-related issues such as obesity, heart disorders, and respiratory diseases.

Technavios analysts forecast the global smart wearable entertainment devices and services market to grow at a CAGR of 22.64% and 22.35% respectively during the period 2016-2020.

Covered in this report
The report covers the present scenario and the growth prospects of the global smart wearable entertainment devices and services market for 2016-2020. To calculate the market size, the report considers the smart wearable entertainment devices and revenue generated by telecommunication operators.

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The market is divided into the following segments based on geography:
APAC
Europe
North America
ROW

Technavio's report, Global Smart Wearable Entertainment Devices and Services Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
AT&T
EE
Sprint
Telefnica

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Table of Content

PART 01: Executive summary
Highlights
PART 02: Scope of the report
Market overview
Top-vendor offerings
PART 03: Market research methodology
Research methodology
Economic indicators
PART 04: Introduction
Key market highlights
PART 05: Market landscape
Market overview
Market size and forecast: Devices
Market size and forecast: Services
Five forces analysis
PART 06: Market segmentation by products
Global smart wearable entertainment devices market by products
Smartwatches
Smart glasses
Wearable gaming devices
Wearable devices used in concerts
PART 07: Geographical segmentation
Global smart wearable entertainment services market by geography
North America
Western Europe
APAC and ROW

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