Tuesday, 1 August 2017

At a CAGR of 32.28%, Global E-Sports Market will grow steadily during 2017-2021: Key Vendors are Valve, Nintendo, Epic Games, Riot Games etc.

ResearchMoz added Latest Research Report titled " Global E-Sports Market 2017-2021 " to it's Large Report database.

About e-Sports

The popularity of e-sports is increasing with the rising number of viewers. E-sports create an environment where viewers can experience playing the game. E-sports on a large scale is considered to be one of the most popular sports entertainment events in the world. On the global scenario, e-sports is a rapidly growing market and is likely to grow at a CAGR of 32.28%. In 2016, Dota 2 by Valve was the leading game in terms of revenue in the e-sports market. The Americas are the leading region and will also be the fastest-growing region for e-sports during the forecast period followed by APAC and EMEA. The US is the leading country for e-sports market.

Technavios analysts forecast the global e-sports market to grow at a CAGR of 32.28% during the period 2017-2021.

Covered in this report
The report covers the present scenario and the growth prospects of the global e-sports market for 2017-2021. To calculate the market size, the report considers the revenue generated from tournaments excluding online advertisements.

Request for Sample PDF of Premium Research Report with TOC: http://www.researchmoz.us/enquiry.php?type=S&repid=1069438

The market is divided into the following segments based on geography:

Technavio's report, Global e-Sports Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
Activision Blizzard
Epic Games
Riot Games

Browse more details @ http://www.researchmoz.us/global-e-sports-market-2017-2021-report.html

Table of Contents

PART 01: Executive summary
PART 02: Scope of the report
PART 03: Research Methodology
PART 04: Introduction
Market outline
PART 05: Market landscape
Market overview
Market size and forecast
Five forces analysis
PART 06: Market segmentation by genre
Global e-sports market by genre
Global e-sports market by MOBA games
Global e-sports market by FPS games
Global e-sports market by RTS games
PART 07: Market segmentation by revenue
Global e-sports market by revenue
Global e-sports market by advertising
Global e-sports market by prize pool
Global e-sports market by ticket sales
PART 08: Geographical segmentation
Global e-sports market by geography
E-sports market in Americas
E-sports market in APAC
E-sports market in EMEA

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