At a CAGR of 84.4%, Global Virtual Reality in Gaming Market is poised to grow during 2016-2020: Key Vendors are HTC, Fove, Razer, Google, Oculus etc.
ResearchMoz added Latest Research Report titled " Global Virtual Reality in Gaming Market 2016-2020 " to it's Large Report database.
About VR in Gaming
PC gaming can provide an immersive gaming experience to the users, with the integration of VR technology. Many vendors are integrating VR technology in their headsets. For instance, Oculus VR developed a headset in 2016 called the Oculus Rift. It is used for PC gaming like Elite Dangerous, in which virtual hands through the virtual controllers react while controlling certain movements. However, there are some VR hardware limitations with respect to using VR for PC gaming purposes. Due to high bandwidth requirements, the wireless technologies are not considered as a feasible option.
Technavios analysts forecast the global VR in gaming market to grow at a CAGR of 84.4% during the period 2016-2020.
Covered in this report
The report covers the present scenario and the growth prospects of the global VR in gaming market for 2016-2020. To calculate the market size, the report considers the revenue generated from the shipments of VR devices for gaming.
Request for Sample PDF of Premium Research Report with TOC: http://www.researchmoz.us/enquiry.php?type=S&repid=902743
The market is divided into the following segments based on geography:
Americas
APAC
EMEA
Technavio's report, Global VR in Gaming Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Key vendors
Fove
Google
HTC
Oculus VR
Razer
Browse more details @ http://www.researchmoz.us/global-virtual-reality-in-gaming-market-2016-2020-report.html
Table of Contents
PART 01: Executive summary
Highlights
PART 02: Scope of the report
Market overview
Top-vendor offerings
PART 03: Market research methodology
Research methodology
Economic indicators
PART 04: Introduction
Key market highlights
VR
PART 05: Global gaming market
Global gaming market by application 2015-2020
TV consoles
MMOs
Smartphones
Casual web games
Boxed PC
Tablet
Handheld gaming consoles
PART 06: Global VR headset market
PART 07: Market landscape
Market size and forecast
Five forces analysis
About ResearchMoz
ResearchMoz is the world's fastest growing collection of market research reports worldwide. Our database is composed of current market studies from over 100 featured publishers worldwide. Our market research databases integrate statistics with analysis from global, regional, country and company perspectives. ResearchMoz's service portfolio also includes value-added services such as market research customization, competitive landscaping, and in-depth surveys, delivered by a team of experienced Research Coordinators.
Contact Us:
Mr. Nachiket Ghumare
90 State Street, Albany NY, United States - 12207
Tel: +1-518-621-2074 / Tel: 866-997-4948 (Us-Canada Toll Free)
Email: sales@researchmoz.us
Follow us on LinkedIn at: http://bit.ly/1TBmnVG
Follow me on Blogger at: http://deep-research-report.blogspot.com/
About VR in Gaming
PC gaming can provide an immersive gaming experience to the users, with the integration of VR technology. Many vendors are integrating VR technology in their headsets. For instance, Oculus VR developed a headset in 2016 called the Oculus Rift. It is used for PC gaming like Elite Dangerous, in which virtual hands through the virtual controllers react while controlling certain movements. However, there are some VR hardware limitations with respect to using VR for PC gaming purposes. Due to high bandwidth requirements, the wireless technologies are not considered as a feasible option.
Technavios analysts forecast the global VR in gaming market to grow at a CAGR of 84.4% during the period 2016-2020.
Covered in this report
The report covers the present scenario and the growth prospects of the global VR in gaming market for 2016-2020. To calculate the market size, the report considers the revenue generated from the shipments of VR devices for gaming.
Request for Sample PDF of Premium Research Report with TOC: http://www.researchmoz.us/enquiry.php?type=S&repid=902743
The market is divided into the following segments based on geography:
Americas
APAC
EMEA
Technavio's report, Global VR in Gaming Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Key vendors
Fove
HTC
Oculus VR
Razer
Browse more details @ http://www.researchmoz.us/global-virtual-reality-in-gaming-market-2016-2020-report.html
Table of Contents
PART 01: Executive summary
Highlights
PART 02: Scope of the report
Market overview
Top-vendor offerings
PART 03: Market research methodology
Research methodology
Economic indicators
PART 04: Introduction
Key market highlights
VR
PART 05: Global gaming market
Global gaming market by application 2015-2020
TV consoles
MMOs
Smartphones
Casual web games
Boxed PC
Tablet
Handheld gaming consoles
PART 06: Global VR headset market
PART 07: Market landscape
Market size and forecast
Five forces analysis
About ResearchMoz
ResearchMoz is the world's fastest growing collection of market research reports worldwide. Our database is composed of current market studies from over 100 featured publishers worldwide. Our market research databases integrate statistics with analysis from global, regional, country and company perspectives. ResearchMoz's service portfolio also includes value-added services such as market research customization, competitive landscaping, and in-depth surveys, delivered by a team of experienced Research Coordinators.
Contact Us:
Mr. Nachiket Ghumare
90 State Street, Albany NY, United States - 12207
Tel: +1-518-621-2074 / Tel: 866-997-4948 (Us-Canada Toll Free)
Email: sales@researchmoz.us
Follow us on LinkedIn at: http://bit.ly/1TBmnVG
Follow me on Blogger at: http://deep-research-report.blogspot.com/
At a CAGR of 84.4%, Global Virtual Reality in Gaming Market is poised to grow during 2016-2020: Key Vendors are HTC, Fove, Razer, Google, Oculus etc.
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