Wednesday, 7 June 2017

Analysis of the Global Esports Market with detailed Analysis of Industry Size, Shares, Trends, Opportunities & Forecasts 2017-2021

ResearchMoz added Latest Research Report titled " Global Esports Market: Size, Trends & Forecasts (2017-2021) " to it's Large Report database.

Scope of the Report

The report entitled Global Esports Market: Size, Trends & Forecasts (2017-2021), provides analysis of the global esports market, with detailed analysis of market size by value, by viewers, by segments, by region, etc. The report also includes the esports market analysis of the following regions: North America, Asia and Europe.

Furthermore, the report also assesses the key opportunities in the market and outlines the factors that are and will be driving the growth of the industry. Growth of the overall global esports market has also been forecasted for the years 2017-2021, taking into consideration the previous growth patterns, the growth drivers and the current and future trends.

Valve, Activision Blizzard, Nintendo and Riot Games are some of the key players operating in the global esports market, whose company profiling has been done in the report. In this segment of the report, business overview, financial overview and business strategies of the companies are provided.

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Country Coverage

North America

Company Coverage

Activision Blizzard
Riot Games

Executive Summary

Esports is a short form of electronic sports and is a subsection of sports market. In esports people play in tournaments which are played on electronic systems, particularly video games. Esports tournament can be of single combat or multiplayer video game, mainly played between professional players.

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Table of Content

1. Executive Summary

2. Introduction

2.1 Sports: An Overview
2.1.1 Sports
2.1.2 Types of Sports

2.2 Esports: An Overview
2.2.1 Esports
2.2.2 Genre Based Esports
2.2.3 Esports Video Game Design
2.2.4 Esports Coverage by Media
2.2.5 Different Formats of Esports Tournament

3. Market Analysis

3.1 Global Esports Market: An Analysis
3.1.1 Global Esports Market by Penetration
3.1.2 Global Esports Market by Value
3.1.3 Global Esports Market by Region
3.1.4 Global Esports Market by Viewers

3.2 Global Esports Market: Segment Analysis
3.2.1 Global Esports Market by Segments
3.2.2 Global Esports Sponsorship Market by Value
3.2.3 Global Esports Advertising Market by Value

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