Demanding Trends in Global Virtual and Augmented Reality Market - Industry Analysis, Size, Share, Growth and Forecast 2016 – 2024

ResearchMoz added Latest Research Report titled " Virtual and Augmented Reality Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2016 – 2024 " to it's Large Report database.

Virtual and Augmented Reality Market: Overview

Virtual and augmented reality is a suite of hardware, service and software components allowing end-users to visualize and experience virtual environment in real-time. The demand for virtual reality (VR) and augmented reality (AR) is expected to increase in the coming years owing to the growing demand for AR and VR service, affordable hardware cost, and increase in end-use application. The growing demand for VR and AR in healthcare, education, gaming and media and entertainment in the North American, Asia Pacific and European regions is expected to increase the adoption of VR and AR in these markets.

Virtual and Augmented Reality Market: Segmentation

This research report provides an in-depth analysis of the global VR and AR market based on component, end-use application, and geography. The global VR and AR market is categorized based on component types into hardware, software, and services. Furthermore, the report provides additional breakdown of hardware component into head mounted display, head up isplay, glasses, consoles and Sensor/Input, and others (Camera and Projector).

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Consoles include headset which use smartphone or tablets to display VR and AR based images to the end-user. The end-use applications for the global VR and AR market are healthcare, education, retail, gaming, construction, media and entertainment, automotive, defense & aerospace, and others (manufacturing and energy). The report further breakdown the segments as per VR and AR separately. The report analyzes each of these segments for various geographies considered under the scope of the study.

Based on geographical regions, the report segments the global VR and AR market into North America, Europe, Asia Pacific, Middle East & Africa (MEA), and South America, which are analyzed in terms of revenue generation. North America is further segmented into the U.S. and Canada, while Europe is divided into the U.K. and Germany. Asia Pacific is subdivided into China and India. Also, MEA is further segmented into South Africa and the GCC, while South America is subdivided into Brazil and Argentina. The report further provides cross-segmentation analysis of the segmentation as per the countries. 

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Table of Content

Chapter 1 Preface
1.1 Market Definition and Scope
1.2 Market Segmentation
1.3 Key Research Objectives
1.4 Research Highlights

Chapter 2 Assumptions and Research Methodology

Chapter 3 Executive Summary: Global Virtual and Augmented Reality Market

Chapter 4 Market Overview
4.1 Introduction
4.1.1 Definition
4.1.2 Industry Evolution / Developments
4.2 Virtual and Augmented Reality Market Overview
4.3 Key Market Indicators
4.3.1 Impact Analysis: Virtual and Augmented Reality Market on Smartphone, Tablet, PC and TV Adoption
4.3.2 Market - Global Supply Demand Scenario
4.4 Market Dynamics
4.4.1 Drivers
4.4.2 Restraint
4.4.3 Opportunity
4.5 Global Virtual and Augmented Reality Market Analysis and Forecasts, 2014 – 2024
4.5.1 Market Volume Projections (Hardware), By Virtual and Augmented Reality, 2014 – 2024 (Million Units)
4.5.2 Pricing - Actuals and Projections, By Virtual and Augmented Reality, 2014 – 2024 (US$ per Unit)
4.5.3 Market Revenue Projections (US$ Mn))

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Demanding Trends in Global Virtual and Augmented Reality Market - Industry Analysis, Size, Share, Growth and Forecast 2016 – 2024 Demanding Trends in Global Virtual and Augmented Reality Market - Industry Analysis, Size, Share, Growth and Forecast 2016 – 2024 Reviewed by Sagar Jagtap on 04:48 Rating: 5

1 comment:

  1. Good information... Virtual reality used in many business industries that gives a transformation among the industries.
    Virtual Reality Shopping
    VR real estate
    VR architecture

    ReplyDelete

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